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Tutorial Request: Metallic Recolors...
#11
I know, I really never am positive ... but anyways, I am even making the windshield chrome! If anyone knows how to make custom animations for driving, it would be funny if they couldn't see where they were going and swerved everywhere!
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#12
LOL! That'd be funny! I don't know if the reflectivity affects the whole car, or just the parts covered by the texture file that it's attached to, so you'd have to experiment with that. As far as animations, that's way out of my leauge.
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#13
I came to reveal a secret about the metallic recolors. After looking through one of Agent420's metallic recolors I found out how he made metallic recolors.

1. Open the material definition file in simPE
2. Find stdMatEnvCubeTextureName: outdoordaytime-envcube
3. Change the value to reflectionkitchenhighcontrast-envcube
4. Commit and Save then check out the results.

It really wasn't that hard to figure out. It was obvious something was odd about a kitchen texture being in a vehicle recolor file.

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